

If you like classic RTS games like Settlers, Majesty or the Anno series, this is a very well-produced hybrid of those in progress. Definitely BUY this, support the developers and follow it closely! I've only put a few hours into this game, but can already tell there's a mountain of possibilities here. English and German languages with Spanish coming soon.Trade and conduct diplomacy with neighbor realms, or go to war with them.Build an army and protect your city from monsters and invasions.Gather resources, produce goods and build industries.Keep your people happy by providing them with necessary resources and services.Play the game the way like it: experiment with sandbox settings or try to survive in harsh environment.Sometimes it is interesting just to watch people scurry about minding their own business. Or become a host of a wizard's manor.Īll characters, from a hauler to a hero have their own minds and behavior patterns. Or found a small, bur well-defended outpost or raider's camp. The game is very flexible: you can build up a powerful realm and rule the lands with an iron grip, or establish a humble fishermen's village. Typical king deals with on a daily basis. You can not control your subjects directly instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a Hearthlands is a medieval/fantasy city-building real time strategy game in which you take a role of a king in a procedurally generated world. Fixed terrain around monster dwellings. Shift-clicking on 'Shut down' button now properly shuts down/starts up all buildings of the same type. Monsters level now grows quicker over time. Rivals will no longer counter-attack immediately after you attacked them. AI requests improved, so that rivals now ask more often for goods your city produces. Fixed bug with unobtainable 'Death from Above' achievement. You can see building names by clicking 'Show building names' button in the right-bottom corner of the screen or pressing '5'.

Wolves are fast and attack in big groups while spiders are well protected. New monsters: wolves and spiders as well as their dwelling: wolf den and spider lair. French translation by Pierre Jerome Lubac (Akashar), Jac Damez (Grobiduch) and Mathieu Fayard (Bibouzh) ( )! Note that since smeltery, mint, pillow maker's shop, smokehouse, bakery, pigstry, beer brewery, cider brewery, mead brewery and winery changed their size they will disappear from the map when you load a game saved in a previous version. Shepherd's lodge, beekeeper's lodge and mead brewery: Masonry, coal digger's lodge, iron digger's lodge and gold digger's lodge:Īviary, grower's lodge, mill, oast house, bakery and beer brewery: Shoemaker's shop, mint, sawmill, smeltery, carpenter's shop, weaver's shop, woodburner's shop, herbalist's shop, clothier's shop and pillow maker's shop: Hunter's lodge, smokehouse, fishing quay, forester's lodge and woodcutter's lodge: We'd like to get as much feedback as possible and keep improving the game based on it.” “We've received a lot of suggestions from the community while on Steam Greenlight and a lot of them made it into the game or at least in the future plans. How are you planning on involving the Community in your development process? “We may increase the price of the game after Early Access.” Will the game be priced differently during and after Early Access? All of the essential gameplay features are implemented, though we keep fiddling around with the balance, as well as adding new thing from the planned features and suggestions list.”

“The game is fully playable and gets regularly updated. What is the current state of the Early Access version? We also would like to keep improving the existing features (better music, better diplomacy, better overall balance, etc.).” “There are still a few things we wanted the game to have like heroes, quests, magic/religion (and more).
Stonehearth multiplayer no steam full version#
How is the full version planned to differ from the Early Access version? “We haven't decided yet whether or not we want to release the game as is (since it is fully playable) and continue to add features, or do it after most of the things we wanted the game to have (which aren't critical for the gameplay) are done.”

Since the game is fully playable in its current state we'd like to reach more people to get more attention and feedback.”Īpproximately how long will this game be in Early Access? This feedback has proved to be useful to help us make the game better. Also, we keep fiddling with the balance and small improvements based on our own experience, reviews and community suggestions. “Most of the things are done, but there are still a lot of features we'd like to add to the game.
